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CS408 Final Term Highlighted Handouts Lectures 19-45

Human Computer Interaction PDF 4.4 MBUpdated 23 Oct 2026
Highlighted handout CS408 Final Term Highlighted Handouts Lectures 19-45 PDF 4.4 MB
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CS408 Human Computer Interaction
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23 Oct 2026
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  1. 5 INTERACTION STYLES...................................................................................................................127

LECTURE 15. ...............................................................................................................................................130

INTERACTION PARADIGMS..................................................................................................................130

  1. 1 THE WIMP INTERFACES ..............................................................................................................130
  2. 2 INTERACTION PARADIGMS ...........................................................................................................134

LECTURE 16. ...............................................................................................................................................141

HCI PROCESS AND MODELS.................................................................................................................141

LECTURE 17. ...............................................................................................................................................148

HCI PROCESS AND METHODOLOGIES .............................................................................................148

  1. 1 LIFECYCLE MODELS .....................................................................................................................149
  2. 2 LIFECYCLE MODELS IN HCI .........................................................................................................152

LECTURE 18. ...............................................................................................................................................157

GOAL-DIRECTED DESIGN METHODOLOGIES ...............................................................................157

  1. 1 GOAL-DIRECTED DESIGN MODEL ...............................................................................................157
  2. 2 A PROCESS OVERVIEW .................................................................................................................158
  3. 3 TYPES OF USERS ...........................................................................................................................162

LECTURE 19. ...............................................................................................................................................166

  1. 1

LECTURE 20. ...............................................................................................................................................172

USER RESEARCH PART-II......................................................................................................................172

  1. 1 USER-CENTERED APPROACH .......................................................................................................172
  2. 2 ETHNOGRAPHY FRAMEWORK.......................................................................................................174
  3. 3 PREPARING FOR ETHNOGRAPHIC INTERVIEWS .............................................................................178
  4. 4 PUTTING A PLAN TOGETHER.........................................................................................................180

LECTURE 21. ...............................................................................................................................................181

USER RESEARCH PART-III ....................................................................................................................181

LECTURE 22. ...............................................................................................................................................185

USER MODELING......................................................................................................................................185

  1. 1 WHY MODEL?..............................................................................................................................185
  2. 2 PERSONAS ....................................................................................................................................186
  3. 3 GOALS ..........................................................................................................................................191
  4. 4 TYPES OF GOALS ..........................................................................................................................191
  5. 5 CONSTRUCTING PERSONAS ..........................................................................................................194

LECTURE 23. ...............................................................................................................................................198

REQUIREMENTS........................................................................................................................................198

  1. 1 NARRATIVE AS A DESIGN TOOL....................................................................................................198
  2. 2 ENVISIONING SOLUTIONS WITH PERSONA-BASED DESIGN ...........................................................200

LECTURE 24. ...............................................................................................................................................205

FRAMEWORK AND REFINEMENTS....................................................................................................205

  1. 1 DEFINING THE INTERACTION FRAMEWORK..................................................................................205
  2. 2 PROTOTYPING ..............................................................................................................................209

LECTURE 25. ...............................................................................................................................................212

DESIGN SYNTHESIS..................................................................................................................................212

  1. 1 INTERACTION DESIGN PRINCIPLES ..............................................................................................212
  2. 2 INTERACTION DESIGN PATTERNS ................................................................................................216
  3. 3 INTERACTION DESIGN IMPERATIVES ...........................................................................................218

LECTURE 26. ...............................................................................................................................................220

BEHAVIOR & FORM PART I ..................................................................................................................220

  1. 1 SOFTWARE POSTURE....................................................................................................................220
  2. 2 POSTURES FOR THE DESKTOP ......................................................................................................220

LECTURE 27. ...............................................................................................................................................229

BEHAVIOR & FORM PART II.................................................................................................................229

  1. 1 POSTURES FOR THE WEB..............................................................................................................229
  2. 2 WEB PORTALS ..............................................................................................................................230
  3. 3 POSTURES FOR OTHER PLATFORMS .............................................................................................231
  4. 4 FLOW AND TRANSPARENCY.........................................................................................................233
  5. 5 ORCHESTRATION..........................................................................................................................236

LECTURE 28. ...............................................................................................................................................245

BEHAVIOR & FORM PART III ...............................................................................................................245

  1. 1 ELIMINATING EXCISE...................................................................................................................245
  2. 2 NAVIGATION AND INFLECTION ....................................................................................................248

LECTURE 29. ...............................................................................................................................................256

EVALUATION – PART I............................................................................................................................256

  1. 1 EVALUATION PARADIGMS AND TECHNIQUES...............................................................................258

LECTURE 30. ...............................................................................................................................................264

EVALUATION – PART II..........................................................................................................................264

  1. 1 DECIDE: A FRAMEWORK TO GUIDE EVALUATION......................................................................264

LECTURE 31. ...............................................................................................................................................270

LECTURE 32. ...............................................................................................................................................279

EVALUATION IV........................................................................................................................................279

  1. 1 SCENE FROM A MALL .........................................................................................................................279
  2. 2 WEB NAVIGATION .......................................................................................................................281

LECTURE 33. ...............................................................................................................................................294

EVALUATION V .........................................................................................................................................294

  1. 1 TRY THE TRUNK TEST...................................................................................................................296

LECTURE 34. ...............................................................................................................................................300

EVALUATION – PART VI.........................................................................................................................300

LECTURE 35. ...............................................................................................................................................304

  1. 1 THE RELATIONSHIP BETWEEN EVALUATION AND USABILITY?.....................................................304

LECTURE 36. ...............................................................................................................................................310

BEHAVIOR & FORM – PART IV ............................................................................................................310

  1. 1 UNDERSTANDING UNDO...............................................................................................................310
  2. 2 TYPES AND VARIANTS OF ............................................................................................................312
  3. 3 INCREMENTAL AND PROCEDURAL ACTIONS.................................................................................312
  4. 4 SINGLE AND MULTIPLE UNDO ......................................................................................................312
  5. 5 OTHER MODELS FOR UNDO-LIKE BEHAVIOR..............................................................................316
  6. 6 RETHINKING FILES AND SAVE .....................................................................................................319
  7. 7 ARCHIVING...................................................................................................................................321
  8. 8 IMPLEMENTATION MODEL VERSUS MENTAL MODEL .................................................................322
  9. 9 DISPENSING WITH THE IMPLEMENTATION MODEL OF THE FILE SYSTEM ....................................323
  10. 10 DESIGNING A UNIFIED FILE PRESENTATION MODEL ...................................................................323

LECTURE 37. ...............................................................................................................................................325

BEHAVIOR & FORM - PART V...............................................................................................................325

  1. 1 UNIFIED DOCUMENT MANAGEMENT ...........................................................................................325
  2. 2 CREATING A MILESTONE COPY OF THE DOCUMENT .....................................................................328
  3. 3 ARE DISKS AND FILES SYSTEMS A FEATURE?.............................................................................329
  4. 4 TIME FOR CHANGE .......................................................................................................................330
  5. 5 MAKING SOFTWARE CONSIDERATE.............................................................................................330
  6. 6 CONSIDERATE SOFTWARE IS POSSIBLE........................................................................................336
  7. 7 MAKING SOFTWARE SMARTS:.....................................................................................................336
  8. 8 PUTTING THE IDLE CYCLES TO WORK .........................................................................................336
  9. 9 GIVING SOFTWARE A MEMORY ...................................................................................................337
  10. 10 TASK COHERENCE........................................................................................................................338
  11. 11 ACTIONS TO REMEMBER ..............................................................................................................339
  12. 12 APPLYING MEMORY TO YOUR APPLICATIONS ............................................................................340
  13. 13 MEMORY MAKES A DIFFERENCE .................................................................................................342

LECTURE 38. ...............................................................................................................................................343

BEHAVIOR & FORM – PART VI ............................................................................................................343

  1. 1 DESIGNING LOOK AND FEEL ........................................................................................................343
  2. 2 PRINCIPLES OF VISUAL INTERFACE DESIGN ................................................................................345

LECTURE 39. ...............................................................................................................................................348

BEHAVIOR & FORM – PART VII...........................................................................................................348

  1. 1 PROVIDE VISUAL STRUCTURE AND FLOW AT EACH LEVEL OF ORGANIZATION..............................348
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