CS408 Final Term Current Papers 2018-2020
- Type
- Final term past paper
- Course
- CS408 Human Computer Interaction
- Size
- PDF 137 KB
- Updated
- 23 Oct 2026
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Q1. What outputs will be generated from the following data?
Computer + Microwave =?
Computer + Data = ?
Computer + Information =? (3)
Q2. By breaking down skeleton plane into its component elements, how do all the pieces fit together to create this as a whole user experience? (3)
Q3. Suppose you are a system analyst. With your work experience briefly describe when it is useful to observe in context to observation process? (3)
Q4. Give three advantages of using low fidelity prototyping (3)
Q5. A software house “xyz ltd” develops a new web browser with innovative features. Now the developers of this browser want to know if users find items faster with their product. To findout these points developer wants to perform user testing. Why “xyz ltd” investing in user testing? Give at least three good reasons. (3)
Q6. You have to design persona based design solutions in a company “ABC”. According to your experience which step in requirement definition serves as primary purpose of eliminating as much designer bias as possible before launching into scenarios, preparing the designers to take on the roles of the primary personas during the scenario process? (5)
Q7. In human beings, Input is done mainly through the senses and out put through the motor control of the effectors? Differentiate between effectors and Senses. Also Mention the names of Receptors and senses. (5)
Q8. Suppose you are an IT officer in XYZ Company. A typist comes to you, asked about blind and explanatory undo. How you differentiate blind and explanatory undo in front of him. (5)
Q9. There is a limitation to the interaction between a user and a personal computer. How Wearable Computing removes this limitation? Also elaborate its negative aspects on society. (5)
- Hassan is working as a system analyst in “ ”. He follows ethical code to preserve people’s privacy. Which guidelines will help him to ensure that evaluations are done ethically and that adequate steps to protect users' rights have been taken? Give at least five guidelines. (5)
2019
Paper 1
My cs408 paper today the questions that I remembered are as follows :
Ubiquitous computing and wearable computing
Error messages improvement techniques
Considerate software categories ko set krna tha given situations k liye
5 Steps of Trunk test were supposed to be applied on the kidnapping scenario
5 categories of global navigation were asked that are: i. Home page ii. Forms iii. Site ID iv. Sections v. Utilities
Field study and usability testing briefly
Sovereign postures
Types of goal-directed design
Action Reverse tools (undo)
Being an interviewer what would you choose in the given scenario from structured and semi- structured interviewing techniques?
More mcqs were from the given files (plz consult solved mcqs with reference also make sure to visit those page no. yourself it would be more beneficial)from
Paper 2
1: Ethnography for, of, within (as a developer)
2: difference between TUI, GUI
3: How QWERTY keyboard is different from other keyboards?
4: 4 things you consider as a graphic designer for elements alignment.
5: Signpost for electronic commerce websites. Recommended or not?
6: Reality behind error messages
7: Two way communication for an interface , recommended or not?
8: Excise
Paper 3
Current Paper CS408.
Mostly mcq moazz ki file se at thy at 6 waqar ki file se and
Short question mai
Define aler
Define conformation
A typeist why use single undo for long statement
Ar 2 long be past papar mai se at thy baki mjhee yaad ni best of luck
2018
Paper 2
CS408 Paper today.
1-Effectiveness is one of the goals of usability, explain effectiveness by taking the example of BMW i-drive car.
2-Suppose you are a practitioner of visual art and visual design. Justify how visual art is different from visual design?
3-Match Column A with column B.
Colum A
Column B
I. Storyboarding
- Devise your own symbols and icons for elements you might want
II. Sketching
- Series of sketches showing how a user might progress through a task using the device being developed
III. Principles and patterns
- Primary actions and pathways through the interface that the persona takes with the greatest frequency, often on a daily basis..
IV. Key path scenarios
- Answer questions and support designers in choosing between alternatives
V. Prototypes
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