- Type
- Midterm past paper
- Course
- CS435 Cloud Computing
- Size
- PDF 957 KB
- Updated
- 23 Oct 2026
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Text from pages 1, 2, 3 of 11. Download the file for all 11 pages.
- Online gaming is an example of ------------ model. SaaS (Software as a Service).
- -------is a fake message or repeated communication request (not directly related to cloud computing, but relevant to online services).
Spam
- ---------is not a feature of network design.
Security
- ---------is a popular Virtualization technology.
VMware
- Some ---------- a node provides.
call it
- Sending and receiving traditionally required a-------------.
physical connection
- The --------------is responsible for host-to-host communication.
Transport layer
- In IPV4 addresses, -----------are used as separators.
dots (.)
- Enhanced Data Rates for GSM Evolution (EDGE) is a -------- cellular technology.
3G
- In ---------technology, a single host can be shared among multiple instances of operating systems.
Virtualization
- A virtual cluster consists of several virtual machine hosts on a --------cluster.
physical
- -------------is the ability of a computer system to recover from a failure.
Resilience
- SaaS cloud service providers -----------interface.
user
- IaaS consumers have the duty of installing--------------.
Operating System
- The consumers of cloud computing are under a legal cover of---------------.
SLAs (Service Level Agreements)
- -------------is a markup language that defines the API of a web service.
WSDL (Web Services Description Language)
- A -----------is the smallest unit of data that is individual.
Bit
Questions:
Q1. Essential Characteristics according to NIST definition:
i. Resource pooling ii. Rapid elasticity iii. On-demand self-service iv. Broad network access v. Measured service
Q2. Important Benefits of Cluster Computing:
i. Scalability ii. High availability and fault tolerance iii. Use of commodity computers (Widely available/affordable)
Q3. Service Models according to NIST definition:
i. Infrastructure as a Service (IaaS)
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