- Type
- Final term past paper
- Course
- CS602 Computer Graphics
- Size
- PDF 14.4 MB
- Updated
- 23 Oct 2026
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Computer graphics (cs602)
Final term mcqs fall 2013 “Libriansmine”
Q1. Total Marks: 1
Consider the following problem from lighting: A point (P1) is at (0, 0, 0) with normal equal to 1/(2*sqrt(2))*(sqrt(2), 2, sqrt(2)). The light is located at (0, 1, 0). The viewer is located at (1, 1,
- . The specular and diffuse coefficients for the light are both (1, 1, 1), with the ambient portion as (.2, .2, .2). Complete the reflection vector. [ ------------] r = [ 0 ] [1/sqrt(2)] Choose from the values below:
-1
1/sqrt(2)
Q2. Total Marks: 1
Dark lights are nothing more than lights in which one or more of the color values are_______________.
Unknown
Negative
Null Positive
Q3. Total Marks: 1
The Phong reflection model simplifies light-matter interactions essentially into 4 vectors and a number of constants. Which piece of the Phong model is responsible for giving spheres their bright white spots?
Specular
Diffuse Ambient Ambient and Diffuse pg 232
Q4. Total Marks: 1
We want our scene to look more realistic, we should use _________ lights.
Point
Parallel
Spot
Q5. Total Marks: 1
This is a simple example of line clipping: the display window is the canvas and also the default -- ------------------, thus all line segments inside the canvas are drawn.
Clipping Rectangle
Clipping Circle Clipping Polygon Clipping Angle
Q6. Total Marks: 1
One problem with Gouraud shading is that the ----------- intensities can never be greater than the intensities at the edges.
Triangles
Squares Rectangles Polygons
Q7. Total Marks: 1
There is more penetration of light in case of ___________ surfaces.
Conductor (like metals)
Nonconductor (like dielectrics)
Both conductor and nonconductor
Q8. Total Marks: 1
_________ lights should be avoided because they are not for real time environment.
Point Parallel
Spot
Q9. Total Marks: 1
The physical range of colours a device can display is called _____________________ of the device.
Sharpness
Gamut
Colouring Colouring with Sharpness
Q10. Total Marks: 1
A polygon is usually defined by a sequence of vertices and ------------------
Edges
Vertices Points Ending lines
Q11. Total Marks: 1
Which of the following affine transforms does NOT affect vectors?
Scale
Rotation Shear Translation
Q12. Total Marks: 1
Shading
Clamping Scaling
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