- Type
- Final term past paper
- Course
- CS602 Computer Graphics
- Size
- PDF 386 KB
- Updated
- 23 Oct 2026
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Q1. Which of the following is NOT a modern application for Computer Graphics------------------- (1 marks)
Correct answer: Stop-motion animation (Page 6)
Q2. Both Boundary Filling and Flood filling algorithms are non-recursive techniques, (1 marks)
Q3. TV series are made as simply as possible from the animation point of view. This approach is generally known as ------------------------. (1 marks)
Correct answer: Limited animation (Page 428)
Q4. An eight frame run cycle that ------------------ frame/frames to each step gives a fast and vigorous dash. At this speed the successive leg positions are quite widely separated and may need dry brush or speed lines to make the movement flow. (1 marks)
Correct answer: Four (Page 437)
Q5. ----------- reflection is the effect of reflecting light toward the direction from which it came, no matter the orientation of the surface. (1 marks)
Correct answer: Retro (Page 293)
Q6. What makes this really challenging to model is that the index of refraction for most materials is a function of the------------------- of the light. This means that not only is there a shift in the angle of refraction, but that the shift is different for differing ---------------of light. (1 marks)
Correct answer: Wavelength, Wavelength (Page 229)
Q7. The reflected light wave turns out to be a ---------------------case since light is reflected at the same angle as the incident wave (when the surface is smooth and uniform, as we'll assume for now). (1 marks)
Correct answer: Simple (Page 296)
Q8. Tessellation can be adaptive to the _______ degree of curvature of a surface. (1 marks)
Correct answer: Local (Page 170)
Q9. __________ sets the reshape callback for the current window. The reshape callback is triggered when a window is reshaped. (1 marks)
Correct answer: glutReshapeFunc (Page 312)
Q10. Signed integer color components, when specified, are linearly mapped to floating-point values such that the most positive representable value maps to 1.0, and the most negative representable value maps to ----------------- -. Floating-point values are mapped directly. (1 marks)
Correct answer: 1.0 (Page 320)
Q11. NURBS stands for-----------------------. (1 marks)
Correct answer: Non Uniform Rational Beta Splines (Page 325)
Q12. An orthogonal set of vectors-------------------------- (1 marks)
Q13. Bezier curve is numerically the ----------------------- of all the polynomial-based curves used in these applications. (1 marks)
Correct answer: Most stable (Page 338)
Q14. Bezier curve is the ideal standard for representing the ---------------------------- piecewise polynomial curves. (1 marks)
Correct answer: More complex (Page 338)
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