- Type
- Midterm past paper
- Course
- CS602 Computer Graphics
- Size
- PDF 1.2 MB
- Updated
- 23 Oct 2026
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- ---------- is a point which make the code simpler and all other point is taken from this point.
- Angle
- Line
- Pivot
- Pixel
- Computer graphic application can be found in almost all is areas except
- Medicine in virtual surgery
- Games
- Multi-threading
- Simulation
- Twice the radius of circle is called as----------------------.
- Area
- Diameter
- 2*pi Radian
- Circumference
- --------------are the fundamental geometric entities within a given data structure.
- Pixels
- Points
- Vectors
- Primitives
- Plasma panel display use a gas mixture and phosphorus coating for showing display
- True
- False
- In ----------------- Polygon filling technique the filling is done from interior point towards boundary
- Scan- line
- Boundary
- Edge
- Simple
- In right hand rule z------ is beyond the region and---------- behind it
- Positive, positive
- Negative, positive
- Positive, negative
- Negative, negative
- matrix addition can be done if two matrices have the same number of ---------and-------
- Column, Transpose
- Vectors, Rows
- Dimension, vectors
- Rows, column
- ---------- of a matrix are the new matrix whose rows are the column of the original
- Inverse
- Zero
- Vector
- Transpose
- In perspective ,projection, for correct for correct view………. Should pass through the middle of the screen
- X-axis
- Y-axis
- Z-axis
- X-axis-axis
- In translation every point the object is translated by the
- Same amount
- 90 degree
- Right angle
- Force
- -------------Algorithm make calculation for an octant of a circule area and draw the whole circule
- Cartesian Coordinates
- Slopecircule
- ASCII values
- Polar coordinates
- This projection technique has the direction of projection perpendicular to the viewing direction is perpendicular to one of the principle faces
- Axonometric parallel projection
- Oblique parallel projection
- Orthographic parallel projection
- Oblique projection
- The mirror image for a 2D reflection is generated by rotating the object --------------- about the reflection axis
- 360 degree
- 180 deg
- 190 deg
- 120 deg
- The ordering of vertices goes ---------- in a triangle
- Top bottom
- Bottom to top
- Clockwise
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