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- Handout
- Course
- CS710 Mobile and Pervasive Computing
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- PDF 8.3 MB
- Updated
- 23 Oct 2026
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Lecture 1
The ŵost pƌofouŶd teĐhŶologies aƌe those that disappeaƌ. TheLJ ǁeaǀe theŵselǀes iŶto the fabric of everyday life uŶtil theLJ aƌe iŶdistiŶguishaďle fƌoŵ it.͟
CoŵputiŶg that is oŵŶipreseŶt aŶd is, or appears to ďe, eǀerLJǁhere all the tiŵe; ŵaLJ iŶǀolǀe many different computing devices that are embedded in various devices or appliances and operate iŶ the ďaĐkgrouŶd.͟
The age of calm technology, when technology recedes into the background of our lives.”͞ The practice of making computers so common and accessible that users are not even aware of their physical presence. The ideal of ubiquitous computing could be defined as a high-speed network that Đoǀers aŶLJ kiŶd of geographLJ aŶd is easilLJ iŶstalled aŶd autoŵatiĐallLJ ŵaiŶtaiŶed.͟ Ubiquitous Computing (ubicomp): is a post-desktop model of human-computer interaction in
which information processing has been thoroughly integrated into everyday objects and
An integration of microprocessors into everyday objects like furniture, clothing, white goods, and toys even paints.
The original term ubiquitous computing was coined by Mark Weiser in 1988 at Xerox PARC
The esseŶĐe of Weiseƌ͛ s ǀisioŶ is that ŵoďile aŶd eŵďedded pƌoĐessoƌs ĐaŶ communicate with each other and the surrounding infrastructure, seamlessly coordinating their operation to provide support for a wide variety of everyday work practices.
Evolution of Pervasive Computing
Weiser believed that in a ubicomp world, computation could be integrated with common objects that you might already be using for everyday work practices, rather than forcing computation to be a separate activity.
If the integration is done well, you may not even notice that any computers were involved in your work.
Weiser sometimes also referred to this as invisible computing
ParcTab, or Tab, an inch-scale computer that represented a pocket book or wallet
Tabs communicated wirelessly with a ceiling-mounted base station using 10 kbps diffuse infrared signaling
ParcPad, or Pad, a foot-scale device, serving the role of a pen-based notebook or e-book reader ParcPads employed a similar design approach using a low-bandwidth X-protocol across a radio link, communicating with a basestation through a proprietary short-range near-field radio
Liveboard provides the functionality of a whiteboard
Liveboards were designed around standard computer workstations, but with much larger penbased displays, and pen-based input In the mid-1990s, IBM began a research direction it called pervasive computing (IBM Mobile and
IBM, to its credit, was one of the first companies to investigate the business opportunity around pervasive systems, and created a business unit dedicated to the task. One of the first commercial deployments of a pervasive computing system was born from a collaboration between IBM Zurich and Swissair in 1999 (IBM Swissair), enabling passengers to check-in using Web-enabled (WAP) cell phones Once the passengers had accessed the service, the phone also served as a boarding pass, showing gate seat and flight departure information, and identifying the traveler as having valid fight credentials. Although this was one of the most publicized projects, IBM also applied these technologies to other service opportunities in banking and financial services, gaining early experience in this area.
Taking another approach to ubiquitous computing, wearable computing puts the emphasis on a poƌtaďle Đoŵputeƌ that ĐaŶ ďe uŶoďtƌusiǀelLJ iŶtegƌated ǁith a peƌsoŶ͛ s ĐlothiŶg, ǁhile still ďeiŶg comfortable for the wearer
An important related topic is augmented reality in which a computer is able to overlay information on top of what a user sees in order to improve ability to carry out a task. In an expanded view of ubiquitous computing with a suitably unobtrusive heads-up display embedded in our eyewear, augmented reality could become an indispensable tool of the future in much the same way we have come to rely on the cell phone today
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