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ENG529 Final Term Past Papers

Technology in Language Teaching PDF 509 KBUpdated 23 Oct 2026
Final term past paper ENG529 Final Term Past Papers PDF 509 KB
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Final term past paper
Course
ENG529 Technology in Language Teaching
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PDF 509 KB
Updated
23 Oct 2026
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Text from pages 1, 2, 3 of 8. Download the file for all 8 pages.

Objective

  1. Positive effect of technology depends on its . (usage)
  2. Technology-enhanced teaching environment is for learners. (effective)
  3. When technology is used learners can learn . (meaningfully)
  4. By using computer technology, language class become an place. (active)
  5. Learning with the help of technology helps to develop . (emotions)
  6. Cooperation is one of the most important for learning. (tool)
  7. Learners must use technology as a part of their learning process. (significant)
  8. The usage of technology can create a learning centered around a (learner)
  9. The combination of multimedia and technology attracts students’ . (attention)

10. The application of technology provides ways for teaching methods. (alternative) 11. The use of computer technology expands for learning. (opportunities) 12. The use of film in teaching helps to the topic. (realize) 13. Learners’ can be enhanced through technology. (cooperation) 14. Technology is a/an tool for learners. (effective) 15. The use of internet increases learners’ . (motivation) 16. Steinkuehler and Williams consider Virtual Worlds as . (new third space) 17. Which of the following is a kind of knowledge which we learn from other people, either by direct instruction or by watching them. (culture) 18. Online 3D environment may simulate the world. (real)

19. One of the first widely available VWs with a significant education component was . (active worlds) 20. In 1978, Roy Trubshaw created a new game that was patterned on one of the variations of Zork that he called . (MUD) 21. In technology education, there should be a sustained made between task design and implementation. (comparison) 22. Virtual worlds are primarily spaces for the purpose of humans interaction. (social) 23. Some researchers also discuss the power of VWs to expose learners to the real world via the environment. (virtual) 24. In the early days of VW development, the choices were quite . (limited) 25. The first virtual text-based environment was based on the real-life Mammoth Cave system in . (Kentucky) 26. Active worlds (AWs) were created in . (1995) 27. Determine how many individuals are making use of VWs is also quite . (difficult)

Subjective

Q. Self-assessment of e-learning (5 marks)

Self-assessment means the process of having the learners critically reflect upon, record the progress of and perhaps suggest grades for, their learning. The term peerassessment refers to the process of having the learners critically reflect upon, and perhaps suggest grades for, the learning of their peers.

Reasons for Using Self- and Peer-assessment

  •  Encourage reflection
  •  Help lecturers focus their feedback (e.g. not telling students what they are already aware of)
  •  An important skill in itself – helping students become more autonomous learners

Q. Define LMS & 5 benefits (5 marks)/ LMS and it's 3 benefits

Definition

A Learning Management System (LMS) is a software application or web-based technology used to plan, implement, and assess a specific learning process. It provides an infrastructure for the administration, documentation, tracking, reporting, and delivery of educational courses or training programs. LMSs can also be referred to as content management systems (CMSs) or virtual learning environments (VLEs).

Benefits of LMS

  •  Centralized Learning Platform: An LMS synchronizes all academic and administrative activities on a single platform, facilitating easy access and management of educational resources.
  •  Enhanced Communication Tools: Modern LMSs, such as Moodle and Blackboard, offer a variety of communication tools (both asynchronous and
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