SE601P Week 1-16
- Type
- Quiz
- Course
- SE601P Software Construction & Development (Practical)
- Size
- PDF 2.6 MB
- Updated
- 23 Oct 2026
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Text from pages 2, 3, 4 of 131. Download the file for all 131 pages.
concept of "objects." An object is an instance of a class,
Encapsulation: The concept of encapsulation involves bundling data and behavior together into a single unit, known as a class. The class hides the data and behavior from the outside world and provides an interface for interacting with the object. Inheritance: Inheritance is the process by which one class can inherit properties and behavior from another class. This enables developers to reuse code and avoid duplicating effort. Polymorphism: Polymorphism allows objects to take on multiple forms, meaning they can be used in different contexts with different behaviors. Abstraction: Abstraction is the process of simplifying complex systems by breaking them down into smaller, more manageable parts. In object-oriented software development, this is achieved through the use of abstract classes and interfaces. In object-oriented programming, a class is a blueprint for creating objects. A class defines a set of properties and behaviors that are common to all objects of that class. For example, a class might define the properties and behaviors of a car, such as its make, model, and color, as well as its ability to accelerate, brake, and turn. An object, on the other hand, is an instance of a class. When you create an object, you are creating a specific instance of a class, with its own unique set of properties and behaviors.
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